it’s been 2 months or so since my intern started, slowly getting used to it…
not so long ago, i got moved into another project, this time around, i finally got to be a programmer, so it was quite nice!
although, the tech used in the project is a bit dated despite being a new one, goes as follow iirc:
$("container").html() inline replacementsnothing wrong with it of course, it’s just that i never used any of these before, so it took me a bit of time to figure out how everything works, but once everything clicks, it is nice how everything just works, the java meme is true afterall, everything is so oop oriented.
managed to move my per-binary coreutils-like programs to something like busybox, they all lived under the same codebase, just with a different exe name.
it checks the $0 of the environment, and runs the program based on that.
so something like /bin/cat would run, cat.
the implementation weren’t targeting POSIX compliant, i just want something that works for now…
went to a coding competition expecting nothing, somehow i won first place again.
there was a dude under me in the ranking, he almost got to me.
thankfully, i managed to scrap by a few more problems just enough to stay #1 in the ranking.
spent the entire evening rewriting everything from the scuffed go implementation of the website to Astro.
i think this is for the best, everything seemed so much better now! no more hacky templating and fighting markdown’s weird escaping rule… we got actual HTML syntax now, hell yeah!!
in the middle of porting kagamine rin mmd model to l4d2,
shion gave me this cute rin nendoroid, thanks!!
i’ve been working on a menu system for the engine.
hated every second of it, because i had to implement everything like it’s 1984.
anyway look at these cool menus~
https://us-east-1.tixte.net/uploads/hatsune-miku.has.rocks/kurarin_menu_storyboard.mp4
don’t ever tune the loids on linux, look at what they done to my miku
attempting to recreate project sekai in my own game engine (Part of the Kurarin project.)