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file: kafu-avatar.webp (file/webp)

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junko

1/1/1970 12:00:00 No: 1
this is where i post everything and anything, it's mostly random rambling and thoughts.
please do excuse the swearings and other not-so-offensive stuff i _might_ say here.

junko

7 Sept 2026 No: 4

it’s been 2 months or so since my intern started, slowly getting used to it…
not so long ago, i got moved into another project, this time around, i finally got to be a programmer, so it was quite nice!
although, the tech used in the project is a bit dated despite being a new one, goes as follow iirc:

  • java 11
  • spring (not to be confused with spring boot)
  • lots of ajax scripting and $("container").html() inline replacements

nothing wrong with it of course, it’s just that i never used any of these before, so it took me a bit of time to figure out how everything works, but once everything clicks, it is nice how everything just works, the java meme is true afterall, everything is so oop oriented.

junko

18 Jun 2026 No: 3
file: rei-kernel.png (file/png)

managed to move my per-binary coreutils-like programs to something like busybox, they all lived under the same codebase, just with a different exe name. it checks the $0 of the environment, and runs the program based on that. so something like /bin/cat would run, cat. the implementation weren’t targeting POSIX compliant, i just want something that works for now…

junko

15 Jun 2026 No: 2

went to a coding competition expecting nothing, somehow i won first place again.
there was a dude under me in the ranking, he almost got to me.
thankfully, i managed to scrap by a few more problems just enough to stay #1 in the ranking.

junko

12 May 2026 No: 1
file: tenor.gif (file/gif)

and that… should be it, we’re live bois!

now all that’s left to do is for me to migrate over the old posts, which, i will do later, yawn

time for some sleep :)

junko

12 May 2026 No: 0

spent the entire evening rewriting everything from the scuffed go implementation of the website to Astro.

i think this is for the best, everything seemed so much better now! no more hacky templating and fighting markdown’s weird escaping rule… we got actual HTML syntax now, hell yeah!!

junko

20 Dec 2022 No: archive/5
file: shion_gave_me_rin.jpg (file/jpeg)

in the middle of porting kagamine rin mmd model to l4d2,
shion gave me this cute rin nendoroid, thanks!!

junko

26 Oct 2022 No: archive/4
file: kurarin_menu_video.mp4 (file/mp4)

i’ve been working on a menu system for the engine.
hated every second of it, because i had to implement everything like it’s 1984.
anyway look at these cool menus~

https://us-east-1.tixte.net/uploads/hatsune-miku.has.rocks/kurarin_menu_storyboard.mp4

junko

7 Sept 2022 No: archive/3
file: pjsekai_test_2.mp4 (file/mp4)

update on the pjsekai engine

junko

31 Aug 2022 No: archive/2
file: peak_vocaloid_tuning.mp4 (file/mp4)

don’t ever tune the loids on linux, look at what they done to my miku

junko

14 Aug 2022 No: archive/1
file: pjsekai_test_1.mp4 (file/mp4)

attempting to recreate project sekai in my own game engine (Part of the Kurarin project.)