spent the entire evening rewriting everything from the scuffed go implementation of the website to Astro.
i think this is for the best, everything seemed so much better now! no more hacky templating and fighting markdown’s weird escaping rule… we got actual HTML syntax now, hell yeah!!
in the middle of porting kagamine rin mmd model to l4d2,
shion gave me this cute rin nendoroid, thanks!!
i’ve been working on a menu system for the engine.
hated every second of it, because i had to implement everything like it’s 1984.
anyway look at these cool menus~
https://us-east-1.tixte.net/uploads/hatsune-miku.has.rocks/kurarin_menu_storyboard.mp4
don’t ever tune the loids on linux, look at what they done to my miku
attempting to recreate project sekai in my own game engine (Part of the Kurarin project.)